Showreel

 

Avengers -Digital Matte Artist

I was responsible for the 360° 2.5D Asset development of Manhatten -for the Penthouse level viewpoint of Stark Tower. -I ran most of the shots of this asset.

Software: Zeno (proprietary ILM) -Photoshop - Maya


Now You See Me -Generalist/Digital Matte Artist

Queensborough bridge Asset Model build/lookdev - Modeling, texturing, shading, lighting, and rendering. -I ran most of the shots of this asset.

Software: Maya, 3Ds Max/Vray, Photoshop


Ready Player One - Generalist

Main artist for the mod room environment. Injesting animated assets. Some layout -Modeling, texturing, shading, lighting, and rendering.

Software: 3ds Max/Vray , Nuke, Photoshop


Rango - Environments

Modeling, sculpting, texturing, shading, and rendering of the Cave Environment. Modeling, texturing, shading, layout of asset models, and digital matte painting of desert and cliff environments.

Software: Zbrush, Maya/Mental Ray, Zeno (proprietary ILM) , Photoshop


Jurassic World - Generalist

I was responsible for the Aviary Exterior Shots -including lookdev of the aviary dome glass structure. -Foliage distribution, modeling, texturing, shading, rendering and digital matte painting.

Software: Speedtree, 3ds Max/Vray, Maya, Nuke, Photoshop


Terminator Salvation- Generalist

On-Set Location Photography of the Rio Grand Bridge and Valley Environment- including 360° Spheres. I was responsible for the Asset build of the bridge including lookdev- (close-up and distant) -Modeling, texturing, shading, rendering and digital matte painting. -I ran most of the shots of this asset. -Establishing shot of San Francisco as Skynet Central.

Software: Maya/Mental Ray, Zeno (proprietary ILM), Photoshop


Star Wars: The Last Jedi- Generalist

Development of Planet ‘Crait’ shots from space, 2.5D Crystal Tracks and Cliff Projection Paint.

Software: Terragen, 3ds Max/Vray, Nuke, Photoshop


The Lone Ranger- Generalist

Main Artist on the San Francisco 2.5D establishing shot. 2.5D trestle bridge and Environment shots.

Software: 3ds Max/Vray, Maya, Nuke, Photoshop


Star Wars: The Force Awakens- Generalist

2.5D Environment shots of Starkiller Base. Cliff shots.

Software: Clarisse, Maya, , Nuke, Photoshop


Teenage Mutant Ninja Turtles: Out of the Shadows - Generalist

Distant Manhatten 2.5D digital matte shots. 360° cyc and clouds for airplane shots. Some Virtual background/digital matte shots.

Software: 3ds Max/Vray, Nuke, Photoshop


XXX: State of the Union- Digital Matte Artist

Modeling, texturing, Projection Paint. 2.5D shot development.

Software: Maya/Mental Ray, Zeno (proprietary ILM) , Photoshop


Rogue One: a Star Wars Story- Generalist

Wrangling and further development of the Scarif Asset from space. Full Terragen sequence renders and projections.

Software: Terragen, 3ds Max/Vray, Nuke, Photoshop


Transformers: Age of Extinction- Digital Matte Artist

2.5D shots of Hong Kong battle. Wrangling/rendering some of the interior asset shots of Lockdown’s ship.

Software: 3ds Max/Vray, Nuke, Photoshop


Mission Impossible III - Digital Matte Artist

2.5D Virtual background shots of Shanghai.

Software: Zeno (proprietary ILM), Maya, Photoshop


Iron Man - Digital Matte Artist

Location Photography of End Sequence Miniature. 2.5D Shot development of Coil.

Software: Maya, Zeno (proprietary ILM), Photoshop


Star Trek- Digital Matte Artist

2.5D shot development.

Software: Zeno (proprietary ILM) , Maya, Photoshop


Pirates of the Caribbean: At World’s End- Digital Matte Artist

Digital Matte shot of Tortuga. Miscellaneous 2.5D shots.

Software: Zeno (proprietary ILM), Maya, Photoshop


G.I. Joe: Retaliation - Digital Matte Artist

2.5D cliff shots.

Software: Terragen, 3ds Max/Vray, Photoshop


Spiderwick Chronicles - Digital Matte Artist

2.5D Shot development

Software: Maya/Mental Ray, Zeno (proprietary ILM), Photoshop


Iron Man II- Digital Matte Artist

Arena/Stage set extension and cyc -2.5D shot development.

Software: Maya/Mental Ray, Zeno (proprietary ILM), Photoshop


Ant Man - Digital Matte Artist

Sky cyc and clouds -digital matte shots.

Software: 3ds Max/Vray, Photoshop