Showreel
Avengers -Digital Matte Artist
I was responsible for the 360° 2.5D Asset development of Manhatten -for the Penthouse level viewpoint of Stark Tower. -I ran most of the shots of this asset.
Software: Zeno (proprietary ILM) -Photoshop - Maya
Now You See Me -Generalist/Digital Matte Artist
Queensborough bridge Asset Model build/lookdev - Modeling, texturing, shading, lighting, and rendering. -I ran most of the shots of this asset.
Software: Maya, 3Ds Max/Vray, Photoshop
Ready Player One - Generalist
Main artist for the mod room environment. Injesting animated assets. Some layout -Modeling, texturing, shading, lighting, and rendering.
Software: 3ds Max/Vray , Nuke, Photoshop
Rango - Environments
Modeling, sculpting, texturing, shading, and rendering of the Cave Environment. Modeling, texturing, shading, layout of asset models, and digital matte painting of desert and cliff environments.
Software: Zbrush, Maya/Mental Ray, Zeno (proprietary ILM) , Photoshop
Jurassic World - Generalist
I was responsible for the Aviary Exterior Shots -including lookdev of the aviary dome glass structure. -Foliage distribution, modeling, texturing, shading, rendering and digital matte painting.
Software: Speedtree, 3ds Max/Vray, Maya, Nuke, Photoshop
Terminator Salvation- Generalist
On-Set Location Photography of the Rio Grand Bridge and Valley Environment- including 360° Spheres. I was responsible for the Asset build of the bridge including lookdev- (close-up and distant) -Modeling, texturing, shading, rendering and digital matte painting. -I ran most of the shots of this asset. -Establishing shot of San Francisco as Skynet Central.
Software: Maya/Mental Ray, Zeno (proprietary ILM), Photoshop
Star Wars: The Last Jedi- Generalist
Development of Planet ‘Crait’ shots from space, 2.5D Crystal Tracks and Cliff Projection Paint.
Software: Terragen, 3ds Max/Vray, Nuke, Photoshop
The Lone Ranger- Generalist
Main Artist on the San Francisco 2.5D establishing shot. 2.5D trestle bridge and Environment shots.
Software: 3ds Max/Vray, Maya, Nuke, Photoshop
Star Wars: The Force Awakens- Generalist
2.5D Environment shots of Starkiller Base. Cliff shots.
Software: Clarisse, Maya, , Nuke, Photoshop
Teenage Mutant Ninja Turtles: Out of the Shadows - Generalist
Distant Manhatten 2.5D digital matte shots. 360° cyc and clouds for airplane shots. Some Virtual background/digital matte shots.
Software: 3ds Max/Vray, Nuke, Photoshop
XXX: State of the Union- Digital Matte Artist
Modeling, texturing, Projection Paint. 2.5D shot development.
Software: Maya/Mental Ray, Zeno (proprietary ILM) , Photoshop
Rogue One: a Star Wars Story- Generalist
Wrangling and further development of the Scarif Asset from space. Full Terragen sequence renders and projections.
Software: Terragen, 3ds Max/Vray, Nuke, Photoshop
Transformers: Age of Extinction- Digital Matte Artist
2.5D shots of Hong Kong battle. Wrangling/rendering some of the interior asset shots of Lockdown’s ship.
Software: 3ds Max/Vray, Nuke, Photoshop
Mission Impossible III - Digital Matte Artist
2.5D Virtual background shots of Shanghai.
Software: Zeno (proprietary ILM), Maya, Photoshop
Iron Man - Digital Matte Artist
Location Photography of End Sequence Miniature. 2.5D Shot development of Coil.
Software: Maya, Zeno (proprietary ILM), Photoshop
Star Trek- Digital Matte Artist
2.5D shot development.
Software: Zeno (proprietary ILM) , Maya, Photoshop
Pirates of the Caribbean: At World’s End- Digital Matte Artist
Digital Matte shot of Tortuga. Miscellaneous 2.5D shots.
Software: Zeno (proprietary ILM), Maya, Photoshop
G.I. Joe: Retaliation - Digital Matte Artist
2.5D cliff shots.
Software: Terragen, 3ds Max/Vray, Photoshop
Spiderwick Chronicles - Digital Matte Artist
2.5D Shot development
Software: Maya/Mental Ray, Zeno (proprietary ILM), Photoshop
Iron Man II- Digital Matte Artist
Arena/Stage set extension and cyc -2.5D shot development.
Software: Maya/Mental Ray, Zeno (proprietary ILM), Photoshop
Ant Man - Digital Matte Artist
Sky cyc and clouds -digital matte shots.
Software: 3ds Max/Vray, Photoshop