TV | Rides | Commercials

 

Disney’s Apple Vision Pro Sizzle Reel Commercial -CG Generalist

Plate extensions , paint reprojections

Software: 3Ds Max/Vray, Nuke, Photoshop


The Mandalorian - Season 1 (TV series) -CG Generalist

CG Environments and Plate extensions -mostly using pre-made assets.

Software: 3Ds Max/Vray, Nuke, Photoshop


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Millennium Falcon: Smuggler’s Run Ride (Galaxy’s Edge / Disneyland/Disneyworld) - CG Generalist

Asset development targeting the UNREAL game engine. -Down Rezing high-resolution assets, texture baking, UV layout, texture paint, model optimization.

Software: Substance Painter, 3Ds Max, Photoshop

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Porsche All-electric Taycan Commercial - CG Generalist

”Porsche x Star Wars: The Rise of Skywalker “Twin Tests”

Texturing, shading, lighting, modeling and rendering of the Wind Tunnel environment -and turbine -for the X-Wing shots.

Software: Substance Painter, 3ds Max/Vray , Nuke, Photoshop


Star Wars Jedi: Fallen Order “Become a Jedi” XBox Commercial - CG Generalist

Asset layout, lighting, some modeling and render of pre-made assets. Texture, material development

Software: Substance Painter, 3ds Max/Vray , Nuke, Photoshop

xbox.01.jpg

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Jimmy Fallon: Race Through New York Ride (Universal Studios) -CG Generalist

I was responsible for the submerged bridge/underwater section. -Layout of underwater assets, textures, materials, lighting, rendering -Fully CG, Stereo Rendered,

Software: 3Ds Max/Vray, Nuke, Photoshop


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Star Tours Update -Kashyyyk (Disneyland/Disneyworld) - Digital Matte Artist

I was responsible for the non-Tree part of the Kashyyyk forest environment. Stereo Rendered,

Software: Maya, Zeno (proprietary ILM), Photoshop


Space 220 Restaurant (Disneyworld Epcot Center) - Digital Matte Artist

I was responsible for the high resolution Matte paintings seen through the restaurant’s windows -earth from the side and Florida looking down.

Software: 3Ds Max/Vray, Photoshop