TV | Rides | Commercials
Disney’s Apple Vision Pro Sizzle Reel Commercial -CG Generalist
Plate extensions , paint reprojections
Software: 3Ds Max/Vray, Nuke, Photoshop
The Mandalorian - Season 1 (TV series) -CG Generalist
CG Environments and Plate extensions -mostly using pre-made assets.
Software: 3Ds Max/Vray, Nuke, Photoshop
Millennium Falcon: Smuggler’s Run Ride (Galaxy’s Edge / Disneyland/Disneyworld) - CG Generalist
Asset development targeting the UNREAL game engine. -Down Rezing high-resolution assets, texture baking, UV layout, texture paint, model optimization.
Software: Substance Painter, 3Ds Max, Photoshop
Porsche All-electric Taycan Commercial - CG Generalist
”Porsche x Star Wars: The Rise of Skywalker “Twin Tests”
Texturing, shading, lighting, modeling and rendering of the Wind Tunnel environment -and turbine -for the X-Wing shots.
Software: Substance Painter, 3ds Max/Vray , Nuke, Photoshop
Star Wars Jedi: Fallen Order “Become a Jedi” XBox Commercial - CG Generalist
Asset layout, lighting, some modeling and render of pre-made assets. Texture, material development
Software: Substance Painter, 3ds Max/Vray , Nuke, Photoshop
Jimmy Fallon: Race Through New York Ride (Universal Studios) -CG Generalist
I was responsible for the submerged bridge/underwater section. -Layout of underwater assets, textures, materials, lighting, rendering -Fully CG, Stereo Rendered,
Software: 3Ds Max/Vray, Nuke, Photoshop
Star Tours Update -Kashyyyk (Disneyland/Disneyworld) - Digital Matte Artist
I was responsible for the non-Tree part of the Kashyyyk forest environment. Stereo Rendered,
Software: Maya, Zeno (proprietary ILM), Photoshop
Space 220 Restaurant (Disneyworld Epcot Center) - Digital Matte Artist
I was responsible for the high resolution Matte paintings seen through the restaurant’s windows -earth from the side and Florida looking down.
Software: 3Ds Max/Vray, Photoshop